Fixing the Concorde
Spent quite a lot of time just trying to fix the appearance
of the Concorde. As suggested I tried re-triangulating the areas which had dodgy
geometry as it is shown by the reflections in-engine . Unfortunately it did
very little to improve the appearance and in some cases made things worse. I intended
to have the engine hatch open and close but I had to give up on that feature as
having the hatch as rebuilding the engine from scratch with this feature would
take up more time than I should be spending on the Concorde.
Just when I thought I had dealt with the awkward geometry the
light mapping does some weird crap on me. It looked better without the lightmap
so should this problem continue I’ll just adjust the settings so that the mesh
doesn’t have one.
Revised Scaffolding & Improved Lighting
Not so dark anymore and redid the scaffolding to make it look more interesting and complex. I experienced a bit of frame-rate stutter to begin with so I spent a while optimising the lightmass settings. Fun Fact: the ceiling lights don't actually contribute anything to the overall lighting in the environment, having them all emit light will result in a nasty bloom. It also pushed the building time in UDK past the 3min mark which was undesirable.