Several updates since the last blog post. Most of the texturing for the Concorde is done using a 2048x2048, though lot more work is needed for the landing-gear bay since it's looking very empty. Did a little work with the shaders in UDK to give the Concorde a reflective look however...
Monday, 26 March 2012
Thursday, 8 March 2012
Wednesday, 7 March 2012
Tuesday, 6 March 2012
Friday, 2 March 2012
Texture Resolution
Begun working on textures for the concorde and done a few simple experiments. The screencap above is using a 1024x1024 tga and as can you can see it looks blurry. Below is using 2048x2048 and shows some significant improvement but when up close it's still no good. After some research I learnt that UDK can handle a maximum of 4096x4096 textures but I feel that's a bit overkill. With a bit of clever unwraping I'm confident I can produce a good diffuse map just with 2048x2048 resolution, but if need be I can try sneek in a 4096x2048.
Thursday, 1 March 2012
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