Friday, 16 December 2011

More Hangar Ref











UT3 Map Mod

Should I? Seems like alot of programming work is needed to make it happen and I not quite sure if I'm even allowed to make this project turn into a mod.

http://udn.epicgames.com/Three/UT3Mods.html#Levels

Examples of Hangar Environments in Games

Now that I think about it I don't have played many games which actually feature the interior of a hangar. I see it a lot in Sci-Fi Films and TV shows but rarely games. Anyway only two major examples I can think of is Shadow Moses Island from the Metal Gear Solid series:





And the hangars the more recent Deus Ex: Human Revolution:




Two very contrasting moods from the two examples. I'm looking to achieve something similar to the warmer colour pallete of DE:HR over MGS cooler one. Shadows Moses looks 'dead' cold which really makes it feel dull.

UT2D Mapping

http://www.moddb.com/mods/ut2d/tutorials/mapping-for-ut2d-20

Looks confusing, best leave it be and do a normal looking level.

UT2D


Basically a mod used on UT3 to allow the use of specially designed levels where the players move along a 2D plane like a side-scrolling action game. Looks interesting but it means designing the level is going to need to take an entirely different approach.

Duxford Imperial War Museum

Definiately going to visit this place. Went a long time ago around the time when I first arrived to the UK. Because it was a while back I vaguely remember parts of the visit but at least I remember it was very impressive.

http://www.iwm.org.uk/visits/iwm-duxford

I think I'll be visiting this museum a few times since it's quite close compared to the Fleet Air Arm Museum.

Sketches and More

Done a few sketches and 3D models in MAX.







Fleet Air Arm Museum

Right after giving my presentation Mike showed me this place I should go visit. Had a look at their website and what they have got their looks really interesting. 


I hadn’t considered it but a Concorde is actually a pretty good choice to build as the centre piece for my environment. More importantly the museum showroom itself is very much like the hangar environment I want to build.

Whiteboxing


I was told we might need to have whiteboxes to show off at our presentations. Quickly built one on UDK using a UT3 character and a vehicle for scale reference. Here I really notice how much taller the player is than it should be. From the looks of things the player is about a head higher than the UT3 character who is already a big person. 







In any case it appears getting the scale right is going to be important considering the player is going to navigate along seemingly narrow walkways and stairs.