Monday 30 January 2012

Misc. Assets


Wanted to have a break on the Concorde for a bit so I decided to work on some of the structual assets. The screenshot above is of a wall segment. Adding to the whitebox as soon as it's built.

Friday 27 January 2012

Concorde - Body + Wings

More work done on the main body. Added the tail fin and currently working on the wings. I'll return to work more on the body to get it as accurate as possible.

Wednesday 25 January 2012

Concorde Body




The nose went through several iterations before getting it's current state. The earlier iterations had unusual topology which were very apparent on the renders even with turbosmooth. Now working on the main body.

Friday 20 January 2012

Concorde - Nose

Working on the nose on 3DS Max. Also did a little research into the nose droop mechanism, which would be neat to include.

http://www.concordesst.com/nose.html

Should be finished by tonight, afterwards I'll get around to modelling the body.

Also got the blueprints for the production model.

Monday 16 January 2012

Updated Whitebox


Started working on the Concorde. The only good blueprints I could find were of the testing prototype, but I plan getting a model kit of the BA passenger model which should have the blueprints and the correct decals. Exported this current version of the Concorde into UDK as a placeholder.





The Concorde was larger than I expected so I had to expand the hangar to allow it to fit inside. It's about 62m x 10m x 25.5m in real life thus assuming 1UDK Unit = 1Max Units = 2cm so I modelled it approx so that the dimensions were around 3050 x 360 x 1360 Max units.