Monday 30 April 2012

Blog Catch Up


Fixing the Concorde

Spent quite a lot of time just trying to fix the appearance of the Concorde. As suggested I tried re-triangulating the areas which had dodgy geometry as it is shown by the reflections in-engine . Unfortunately it did very little to improve the appearance and in some cases made things worse. I intended to have the engine hatch open and close but I had to give up on that feature as having the hatch as rebuilding the engine from scratch with this feature would take up more time than I should be spending on the Concorde.


Just when I thought I had dealt with the awkward geometry the light mapping does some weird crap on me. It looked better without the lightmap so should this problem continue I’ll just adjust the settings so that the mesh doesn’t have one.

Revised Scaffolding & Improved Lighting


Not so dark anymore and redid the scaffolding to make it look more interesting and complex. I experienced a bit of frame-rate stutter to begin with so I spent a while optimising the lightmass settings. Fun Fact: the ceiling lights don't actually contribute anything to the overall lighting in the environment, having them all emit light will result in a nasty bloom. It also pushed the building time in UDK past the 3min mark which was undesirable.