Friday 2 March 2012

Texture Resolution



Begun working on textures for the concorde and done a few simple experiments. The screencap above is using a 1024x1024 tga and as can you can see it looks blurry. Below is using 2048x2048 and shows some significant improvement but when up close it's still no good. After some research I learnt that UDK can handle a maximum of 4096x4096 textures but I feel that's a bit overkill. With a bit of clever unwraping I'm confident I can produce a good diffuse map just with 2048x2048 resolution, but if need be I can try sneek in a 4096x2048.

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